![]() ![]() Making another game about the complexity of human behavior wasn’t an accident. They were partly inspired by Polish sci-fi author Jacek Dukaj and his book “Ice,” an alternate history tale about a continent that also faces its own endless winter. The developers created a stark, frozen world for Frostpunk because they wanted a setting that’d be dire enough to push society to its limits. But as with the company’s other games, Industrial went through a long process of iteration, to the point where the final game is completely different from the prototype. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. The idea for Frostpunk actually predates This War of Mine’s development. It shows how morality can be grey rather than black and white,” said partnerships manager Pawel Miechowski. So this is why we thought this could be a really thrilling idea for a game. But it’s not as black and white as you’d think because if you’re a good leader and you listen to your people, the people may not always be right. ![]() “It’s all about your choices: You can be a good leader or you can be a bad leader. It gives you the unenviable task of keeping hundreds of people alive, a number that’ll only grow as your city becomes more civilized. Frostpunk builds on those moral quandaries by dramatically increasing the stakes. It was the company’s first attempt at making a game about testing a player’s morality. In 2014, the Polish developer released This War of Mine, which was about helping a small group of people survive the aftermath of a brutal war. For example, should you legalize child labor to beef up your manpower, or force people to work 24-hour shifts to keep the city running? These and other questions add a dark twist to the city simulation genre, and Frostpunk creator 11 Bit Studios certainly knows how to craft anxiety-inducing decisions. It’s set in an alternate timeline where, in the late 19th century, the world undergoes a new ice age, and you’re in charge of the last city on earth.Īs the city ruler, you have to make difficult choices. The early press demo I tried was a short but acute example of the challenges Frostpunk has in store when it comes to PC on April 24. Eliminating homelessness and mining coal for our massive heat-emitting generator only got me so far - my citizens were overworked, sick, and out of food. ![]()
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